

Even so, the utility of drawing entire trash packs on a single spot for the incoming Meteor devastation is a highly recommended Nature of Energy Twister frees you from the cooldown reduction requirements of the traditional pulling tool, Black Hole - but at the cost of

The Season 3 bracer Ranslor's Folly brings a new source of crowd control to Wizards, drawing enemies toward your Energy Twister casts. Do not be afraid to refresh the Hydras accordingly as the Rift layout demands. At a cheap 15 Arcane PowerĬost, and with excellent 15 second uptime, Hydra brings you the best balance between damage and resource efficiency, allowing you to freely cast yourĬrowd controllers.

The primary damage dealer of the build, and your source of fire Tal Rasha procs, comes in the form of Hydra with the AoE-oriented Mammoth Hydra.ĭoubled by the Serpent's Sparker and sped up by Tasker and Theo, your summons will bring fiery devastation in abundance. Unreliable at first, the big hitbox of the orb brings consistency to your lightning Tal Rasha procs. Of choice for that purpose is Shock Pulse, which also grants you a screen-long range through the Piercing Orb rune. To obtain the damage bonus of the Bastions of Will set ( Focus and Restraint), it is necessary to use a primary ability in the build. The Wizard mainstays Magic Weapon and Force Armor remain as steadyīuffs in the background, helping your character survive and deliver to his maximum potential. Shock Pulse is a signature ability chosen for its excellent range and safety,īringing you the potent proc of the Focus and Restraint rings. The individual spells also deliver utility of their own while Hydra is strictly a damage dealer, Energy Twister is used as means to group upĮnemies, and Blizzard is a strong crowd controller of its own. The basic strategy of the build involves the rotation between spells of different elements, which in turn delivers a Meteor of the corresponding damage
